Mood Man is an independent video game made in 48h during the 2014 Global Game Jam held in Cergy.
It consists of a succession of pixel-art 2D levels, where the keyboard-controlled player needs the cooperation of another player using the mice to move the environment's shadows, hence letting the player go further.
The chosen game engine is Unity, and all scripting was made in C#.
Developers : Aurelien Faurel, Gibraïl Berdouk, Michaël Hubert
Artist : Benjamin Ricker
Game Designer : Spencer Ingham
Sound Designer : Lucien Jely
Once our team was made, we've began to brainstorm about the Global Game Jam's theme : "We don't see things as they are, we see them as we are."
We started to thought about world perception, the 5 senses... But we've quickly made our minds up for creating a platform game : the levels environment shall then be manipulated by the player to solve them.
The final game idea was then settled : the player will move a light source that will illuminate some environment elements from behind, and the avatar will walk over their shadow to move forward.
The protagonist goes through several levels, amongst in 3 different worlds, each having their own main color and music.
My main role in the game developement was coding the protagonist's movement.
I've also helped on levels integration by combining the illustrator's images with the game designer's instructions, to have proper collisions.