About
Mood Man is an independent video game made in 48h during the 2014 Global Game Jam held in Cergy.
It consists of a succession of pixel-art 2D levels, where the keyboard-controlled player needs the cooperation of another player using the mice to move the environment's shadows, hence letting the player go further.
In details
Technical stack
- Game engine : Unity
- Language : C#
Team
- Developer(s) : Aurelien Faurel, Gibraïl Berdouk, Michaël Hubert
- 2D artist(s) : Benjamin Ricker
- Game designer(s) : Spencer Ingham
- Sound designer(s) : Lucien Jely
Production
Once our team was made, we've began to brainstorm about the Global Game Jam's theme : "We don't see things as they are, we see them as we are."
We started to thought about world perception, the 5 senses... But we've quickly made our minds up for creating a platform game : the levels environment shall then be manipulated by the player to solve them.
The final game idea was then settled : the player will move a light source that will illuminate some environment elements from behind, and the avatar will walk over their shadow to move forward.


The protagonist goes through several levels, amongst in 3 different worlds, each having their own main color and music.
My main role in the game development was programming the main character movement.